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Vacantusername

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A member registered Apr 28, 2021

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Boss's animation is fun :) telegraphing before multiple-direction attack is done well too. Maybe the game could benefit from wee bit of sound design... and maybe just 1 little health boost :)

It has everything a game needs: style and character. Just needs that polish, you can't really apply within 10 days. I'll be checking on the game later :) A little nod to those oldschool point-and-click adventures.

It's uncomplicated simple fun! Would benefit from game design expansion and graphical polish. Suggestion: maybe add a SFX when npcs get hit by your projectile or add visual que?

It's simple, but the fun is there. The game can benefit from a wee more description of the actions you take or whether there is an end-goal.

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Criminally underrated :) style, fun, audio, themes, it's all there!

Unfortunately, there are gamebreaking bugs: first of all, game crashes, seemingly at random. Game doesn't register when you come close enough to the object you need to interact with, so you can't interact with it. At times bar fills up to the max and just stays there without the task getting completed.
I so hope you're going to polish it after the Jam, I'm going to come back to check on it!

Let me know if you need the videos of the bugs, I still got them.

In other words, the game looks more interesting then the promotional material :)

Above everything else it is fun to play. Replayable, dynamic, stylish. Themes implemented superbly.

The promotional pic doesn't do the game a service—it's stylish!
It would definitely benifit from a code polish, namely controls response. I reckon with just a couple more people in the team game could be a banger.

Yes, perhaps the autosave would do. Something like game saves when every other feature (mini-game) gets introducing. Or at any reasonable time increment, i.e. hour or day.

I'd absolutely love it to come back to it, mate! And good luck with your work! :)

I haven't tried in the mission 1 and mission 2, but mission 3: 1. approach the van BEFORE finishing with the objectives; 2. Press F; 3. I assume code registers it as signal to stop counters from moving (including health bar.)
Let me know if you need a video, I still got it.

Short, sweet, and stylish.

Found bugs: time stops randomly a health doesn't reduce in the dark.
Yes, interaction with crates wasn't exactly clear, so you just finish the game pushing them :)

It is a fun game :) that is essentially all you need to know.

Unfortunately, it crashed on me (web version in latest Chrome), but I'm looking forward to go back to it. Sort of, if The Longing was a wee more dynamic :)

Great result for just 10 days of work!

Graphics and overall style is what captures your attention right away. Unfortunately, crashes happen often :(

But for 10 days with just two people — solid result!
Suggestion: maybe highlight a charachter in UI who's turn it is? I can't right away recognise what character this is comparing with the description page. Really hope you plan on to apply some polish, as I'd love to return to it later!